Version 1.3
TileEditor++ » Devlog
Version 1.3 will be public at 22 July, get it early here.
Version 1.3 was mostly about S-Template injection, low-level changes and fixes.
S-Template Injection
- Safer and precise media imports.
- New text system
- New, more optimized rendering system.
Bug Fixes
- Bucket (Flood fill) crash fix.
Limit Increases
- 10,000 x 10,000 Tile map size support (that makes 100 million tiles, wow.)
- Tile ID range increased to 150. (previously 100)
- Amount of different textures used increased to 60. (previously 40)
- Tile ID's with pre-determined colors increased to 60. (previously 20)
- Texture
- Eraser tools texture is back.
- New placeholder texture.
Other
- More safety procedures.
- Some changes in texts/how they rendered.
- UTF8 support.
- Some low-level changes.
- Window style now changes immediately instead of waiting for restart.
- New EULA that states tile maps made is your work and property, not mine.
- Outline added to texts on tiles for better visibility. (it's kept as solid for perfomance)
- Camera zoom is finally fixed. Now it zooms in or out where your cursor is.
- Texts in editor is merged rather render separately like cameraX and cameraY.
- Instead of putting a rectangle behind, texts in editor now have outline.
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